A real craps table is loud, fast and covered in bets that are mostly traps. The whole game underneath is one simple cycle: bet the Pass Line, roll the comeout — 7 or 11 wins, 2/3/12 loses, anything else sets the point — then chase the point before a 7 appears. Practice that cycle here with fictional chips, with the puck flipping ON and OFF exactly like the real table, plus the Don't Pass side and its bar-12 push.
Then open the Odds Lab and roll a million rounds: the pass line settles at −1.41%, don't pass at −1.36%, points get made about 40% of the time, and no number is ever "due". The line bets are among the best wagers in any casino — and still negative. For a game where skill actually flips the sign, try the blackjack card counting trainer.
On the comeout roll, 7 or 11 wins instantly and 2, 3 or 12 loses. Any other total becomes the point: the shooter keeps rolling, and the pass line wins if the point repeats before a 7, loses on the 7. The edge is 1.41% — one of the lowest in the casino.
Marginally: about −1.36% versus −1.41%, because 12 on the comeout pushes instead of winning for the don't side. Both are negative; the difference is half a unit per thousand rounds.
No. Dice have no memory — the probability of any total is identical on every roll regardless of history. Our Odds Lab rolls a million rounds so you can watch the frequencies match the math exactly.
Learn the beatable game: how to count cards — the full free guide, then drill it on the blackjack trainer.
Fictional practice chips only — no monetary value, no real-money play, no casino affiliation. 18+.